General Contractor in Bethesda
You are choosing who runs the job, not shopping a single trade. We are a licensed contractor in Maryland (MHIC #111971) — we pull the permits through the Montgomery County Department of Permitting Services, coordinate the licensed trades, and hand you a written line-item scope before demolition starts.
Start your Bethesda general contractor with a written scope
Tell us the two things we need to call you back — a project manager rings you to book the free walkthrough. We work Chevy Chase, Potomac, Cabin John and every Bethesda ZIP: 20814, 20816, 20817.
- A written, line-item scope for your Bethesda project before anyone swings a hammer
- Permits pulled through the Montgomery County Department of Permitting Services under MHIC #111971
- One project manager from demolition to final walkthrough
Two fields and one question. A specialist calls you back to confirm a time.
The paperwork is the part most contractors gloss over.
A whole-home renovation usually needs a building permit plus separate electrical, plumbing and mechanical permits — each with its own inspection, each on its own timeline. Pulling them is not the hard part; sequencing them so no trade is standing around waiting for an inspector is.
Your Bethesda permit goes through the Montgomery County Department of Permitting Services. We pull it under our license and we hold the inspection schedule — you do not chase inspectors and you do not sign the application.
Bethesda is not a city. It is unincorporated Montgomery County, so there is no Bethesda town hall to permit your project — every permit, plan review and inspection runs through Montgomery County Department of Permitting Services, and the county's rules on lot coverage and setbacks are what decide how big an addition can be. Two things catch Bethesda homeowners specifically: parts of the neighbourhood sit inside designated historic districts, which adds a separate design review before the building permit, and Montgomery County requires electrical work to be permitted separately and performed by a licensed master electrician — so a kitchen or basement job is at least two permits, not one.
The house decides half the scope.
Much of Bethesda inside the Beltway is 1920s–1950s colonials and capes on modest lots, with a heavy layer of 1990s-onward tear-downs and rear additions between them. In the older stock we expect plaster over wood lath, original single-pane windows, and undersized electrical service. On a 1930s house a full kitchen almost always means a service upgrade and new counter GFCI circuits before anything cosmetic happens.
What's included- ✓A written, line-item scope before demolition starts
- ✓Every permit pulled under our license, not yours
- ✓Licensed electrical, plumbing and HVAC partners we schedule and coordinate
- ✓One project manager from demo through the final inspection
A planning range, not a quote. Your written line-item price comes after a free on-site walkthrough. HVAC, electrical and plumbing are performed by licensed trade partners.
Financing is available — most homeowners spread a project this size over monthly payments rather than paying cash up front.
Free Bethesda walkthrough
A written, line-item scope for your general contractor project. No design fee, no obligation.
By submitting you agree United Developers may call or text you about your request, including by autodialed/automated means and AI voice, at the number provided. Consent is not a condition of purchase. Msg/data rates may apply. Reply STOP to opt out.
Kevin R., their claims specialist, assisted me with the insurance process to replace my entire roof due to hail storm damage. Customer service was top notch.
139 reviews at 4.9 stars across Google, and most of them are for our roofing and exterior work — that is the business we started in. The crew, the licences and the paperwork are the same ones now carrying general contractor projects. Read all our reviews →
One contractor for the rest of the house
Our Bethesda crews cover Chevy Chase, Potomac, Cabin John, Kensington and every ZIP in the area — 20814, 20816, 20817.
Straight answers
Do you handle general contractor in Bethesda, MD?
Yes. United Developers is a licensed contractor in Maryland (MHIC #111971) and works throughout Bethesda and Montgomery County, including 20814, 20816, 20817 and nearby Chevy Chase, Potomac, Cabin John.
Who pulls the permit for a Bethesda general contractor project?
We do, under our license, through the Montgomery County Department of Permitting Services. A whole-home renovation usually needs a building permit plus separate electrical, plumbing and mechanical permits — each with its own inspection, each on its own timeline. Pulling them is not the hard part; sequencing them so no trade is standing around waiting for an inspector is.
What should I expect in a Bethesda home?
Much of Bethesda inside the Beltway is 1920s–1950s colonials and capes on modest lots, with a heavy layer of 1990s-onward tear-downs and rear additions between them. In the older stock we expect plaster over wood lath, original single-pane windows, and undersized electrical service. On a 1930s house a full kitchen almost always means a service upgrade and new counter GFCI circuits before anything cosmetic happens.
What does general contractor cost in Bethesda?
It depends entirely on scope, so we do not publish a single number. You get a written, line-item price after a free on-site walkthrough — not a verbal ballpark over the phone.
Is the Bethesda walkthrough and estimate free?
Yes. The walkthrough and the written scope are free and yours to keep whether or not you hire us. There is no design fee and no consultation invoice.
Do I need a general contractor or can I hire trades directly?
You can hire trades directly, and for a single-trade job that is often cheaper. It stops being cheaper the moment two trades have to be sequenced around an inspection — someone has to own that schedule, and if it is not a contractor it is you. A licensed GC also carries the permit and the liability.
